![]() More detailed differences based on different variables will require some programming logic. (If you think you have a good candidate for a new parser call, let me know and I can add it.) This automatically puts one of the possible descriptive words for the player's breast size, and one of several possible words for breasts, and will even throw in some description like being leaky or perky on occasion. You could write your sentence: "he reaches up and squeezes your >". Once I get the descriptive parsers finished, I will publish a list of parser calls so that you can use them in your writing. You don't need to be a programmer to contribute content! If you're writing an involved scene though, you do need to write it so that it works for the different character types. If you really want to get content into the game, the best way to do so is to do the writing as well. I may think that an idea would be good to implement, but don't feel that it's worth working on just yet. Of course, if I really like an idea, I'll want to work on it sooner rather than later. Some ideas could seem complex but actually be quite easy to implement. Other ideas may seem simple but actually be a lot of work thanks to how the game code is structured. If you submit an idea for a car sex scene, for example, I might really like the idea but writing the content and implementing it would take a good deal of time away from other tasks. While I certainly encourage new ideas and suggestions, it won't always be possible to implement them, or it may take a long time to do so. (All contributors will have their names in the credits and UI bar.) Once the end of development is in sight, I'll re-evaluate adding more support for modding. During development, it'd be great if I could include your work in the base game. If anything, I'd like to encourage it! However, I have to focus on the core game before thinking about supporting any type of modding system or API. ![]() Under the curated model, submitted content is integrated into the game, and the design can accommodate the new material.Īs a long-time maker of game mods, I don't want to exclude modding. A mod is generally forced to work within the confines of the base game, or alter the game from the outside. Finally, the curated approach allows for a more unified and integrated game. It improves the game for everyone, and helps focus development rather than splitting effort. During development, however, I believe that the curated approach works better. When the game is finished, I hope to have created an API that will allow players to create and load mods easily. This differs from a model of modding where contributors publish mods to be added to the base game. Accepting input from the community is a great way to help with development, particularly when it comes to adding content that players want, and making the game better.Īccidental Woman uses curated contribution, meaning that new content is submitted to be added to the game. ![]() Contribution is welcome and encouraged! Right now, I don't have a system or process set up for this, but I do have a submission section set up on the forum. ![]()
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